No
Ambition, the four-player trick-taking card game developed in 2003, in which the usual object is to take a middling number of points, but with bonuses for taking no points (Nil) or a large number of them (Slam) enabling additional strategies
emotion
emotion (any of the feelings, such as happiness, sadness, fear, anger, or love)
Is Ambition, the four-player trick-taking card game developed in 2003, in which the usual object is to take a middling number of points, but with bonuses for taking no points (Nil) or a large number of them (Slam) enabling additional strategies a emotion (any of the feelings, such as happiness, sadness, fear, anger, or love)?
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